A torch-lit dungeon hall: sentries guard a glowing red Heart while a hero leads skeletons and orcs through the gate.

Early Access

Build the maze. Raid the keep.

Guard your Heart with a maze of walls, traps and sentries. Then lead your hero and army into the dungeons of rival lords. A pixel dungeon in your browser, on Robinhood Chain.

Scroll to descend

Floor 1: The Maze

Your dungeon

Your Heart sits at the centre. Raise walls into a maze, hide traps along the path and post sentries who fight while you are away.

Grow your Keep to raise more walls (20 at the first level, 160 at the top) and open more gates for raiders to find (2 to 4).

Keep levels
10
Sentry types
4
Trap types
2
Stations
7
Sentries posted around the Heart in a round stone chamber, spike traps on the floor.

Floor 2: Raid Road

Every raid is a choice

Pick a target, a gate and an army. Then lead the charge yourself.

  • Campaign

    Raid bot dungeons for loot and Campaign points. 5 full raids a day; later raids are training.

  • Arena

    Raid the real dungeons of rival lords for stars and rating. 5 attacks a day, plus 1 revenge.

  • Defence

    Bots raid your dungeon about 3 times a day with different armies and gates. Your maze fights back while you sleep.

A hero leads skeletons and orcs through a broken gate toward a distant Heart.

Floor 3: Barracks

Your army

Skeletons and orcs follow your hero into every raid. Each troop has a job: fast runners, wall breakers, a shaman who heals, a wraith that swords barely touch.

Your hero

Your hero leads from the front. Pick a weapon (Sword, Hammer, Spear and Bow), then dress them in your own outfit and colours.

The troops

  • Bone Grunt
  • Bone Runner
  • Orc Brute
  • Bone Guard
  • Orc Sapper
  • Bone Caster
  • Orc Ironhide
  • Orc Shaman
  • Wraith
Troop types
9
Hero weapons
4
Spells
3
Army size at the top Keep
100
An army of skeletons and orcs marches down a corridor past spike traps.

Floor 4: The Arena

The Arena

Player against player. Your hero and army raid a rival lord's real dungeon: their maze, their traps, their sentries.

Up to 3 stars a raid

  1. Breach: the Heart loses 50% of its life.
  2. Ruin: the Heart is destroyed.
  3. Rout: 50% of the sentries fall.

8 leagues, Copper to Legend

  1. Copper
  2. Bronze
  3. Silver
  4. Gold
  5. Crystal
  6. Master
  7. Champion
  8. Legend

Seasons of 10 cycles, 3 days each. Each cycle and each season pays out by league.

A sunken arena pit between red and blue banners.

Floor 5: The Works

The economy in short

Play, earn, withdraw. When the game token launches, lords earn it every day from three sources, and every cap grows with the Keep.

  • Passive

    Your stations work while you are away.

  • Raid

    Campaign raids pay for every star.

  • Battle

    Arena wins and held defences pay for every star.

Daily earning sources
3
Cap levels, one per Keep level
10
Of every in-game spend is burned
60%
  • Nothing for sale adds battle strength: the Market sells time, crates and looks, never power.
  • 60% of every in-game spend is burned and 40% refills the reward pool. Vault fees are split half and half.

How to start

  • Start with $1. The entry fee turns on earning, and the X tasks of this list (follow, like, retweet, reply) give it back in tokens.
  • Or start strong with a starter pack. Each fills your vault and raises your daily passive cap for good:
  • Recruit $2: +$0.08 passive cap a day
  • Squire $5: +$0.22 passive cap a day
  • Knight $10: +$0.48 passive cap a day
  • Baron $25: +$1.25 passive cap a day
  • Warlord $35: +$1.90 passive cap a day

Bigger packs pay back faster when the cap is filled. Each pack is bought once, in ETH.

Daily withdraw limit by Keep

Keep 1
$1.88
Keep 2
$3.13
Keep 3
$4.38
Keep 4
$6.88
Keep 5
$10.00
Keep 6
$15.00
Keep 7
$22.50
Keep 8
$32.50
Keep 9
$50.00
Keep 10
$62.50

Spending raises it: 5% of every dollar you spend in the game is added to your daily limit, up to double the Keep limit.

  • Vault fees: 3% to deposit, 5% to withdraw.

No amount and no price is promised. Token prices can fall. The full rules are on the Rewards page.

Stations at work: a sawmill, a furnace, a cooking pot, an alchemy table and an anvil.

Floor 6: Map Room

Roadmap

Where the dungeon stands today.

Done

  • Build, defend and raid: the base editor, the Campaign, bot raids and the Arena
  • Leagues, seasons and clans
  • Hero looks and the guided tutorial
  • The game token economy and the Game Vault contract, built and tested

In progress

  • The token and Game Vault launch on the Robinhood Chain testnet
  • The Early Access list

Ahead

  • The token launch on Robinhood Chain mainnet
  • On-chain season rewards and hero collectibles on mainnet
A war room storyboard: building the maze, defending the Heart and raiding.

Floor 7: Watchpost

Good to know

Your wallet stays yours.

  • We never ask for your seed phrase or private key. Anyone who does is not us.
  • The only token approval the game asks for is the vault deposit you start yourself.
  • Signing in signs a message. It never moves tokens.
A closed gate guarded by a spearman and an archer, spikes on the approach.

Floor 8: Heart Chamber

Join Early Access

Get on the list before launch. Lords on the list get into the game first at launch, in waves by their place on the list.

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  • Robinhood Chain is an Ethereum layer 2 network from Robinhood, built on Arbitrum.
  • The list keeps your X username and a wallet address only. No funds move and nothing is signed.
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The hero raises a fist before the glowing Heart on its throne, skeletons and an orc beside.